Now, moving on to actually assigning your textures their correct maps. Substance Painter uses a naming scheme for exported files as follows: Here is the way I like to set up my template, since it keeps it true to Studio’s required maps and utilizes any baked AO you have (more on that in the color map dropdown). (Your template can be renamed by right-clicking it in the list and using Rename)Īt the top of the template’s window you’ll see 5 buttons: This will create a new template at the bottom of the list, called new_export_preset. This will help us create our export template for future use.Ĭhange over to the OUTPUT TEMPLATES tab and click the + symbol to make a blank template. Substance Painter uses the same naming scheme. Before setting up a new template, it’s crucial to understand that Roblox takes 4 different maps:
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